Here's a look at some of the techniques we used to generate our levels.
We take a break from our hectic schedule to bring you a short walkthrough on our randomly generated levels.
Another set of our awesome aliens to show off!
Here's a quick look at one of the Aliens, Rafael, and his upgrades.
There are lots of things we can add to make a game look prettier. The more, the better. Streamlining all of them so they don’t slow down the fluidity game is an art itself.
In this post, we go through our character selection screen and how we got to what it looks like now.
Get a glimpse of how our lovable band of aliens got their good looks!
Lets take a look at how we've created the concepts for the game's backgrounds.
Action and spectacle weren’t the only targets we wanted to hit with our game. Since it’s a fast paced platformer, we also needed precision controls and fluid gameplay. Unity has a very accurate Profiler and that helped us along the way.
Ever since I started to get used to Unity's Editor API, I've always been excited to write a new script or two that would speed up my workflow. Here are a few scripts that I've found through my years as a Unity dev that I always import into a new project.